My favorite games...

In details

> Battlefield 2 Weapons (v1.41) > Colin McRae Rally > my Duke3d maps
 


About Games

To evaluate if a game is worthy of spending time on, the thing I focus on is the type of training/learning I'm going to make. Let me explain. Every game has a learning curve composed of things you learn to do. If these things can be used to some extent in some other game or situations, that's a positive point. If on the opposite, the learning is specific to this game only, that could be a waste of time. Let say there are two types of learning in games : (i) skills and (ii) static learning (knowledge), the first one being the more interesting!!

I'm not saying to eliminate all the static learning curves in games. I'm suggesting that the static leaning curve shouldn't be the major part of the learning. Moreover, the mathematics behind games should be mentionned in the booklet that comes with it and not left for the player to discover. For example, how much each weapon takes hp points if fired in the head, hands, etc.; or the dynamics of city growth (per turn and depending on what factors).  

Games I've spent serious time playing (in bold are my favorites):

Dune II : The Building of a Dynasty (9/10)
UFO : Enemy Unknown
(10/10) my all-time favorite game.
Duke Nukem 3D (pioneer in deathmatch!!)
Quake (9/10)
Civilization I, II and III (I got bored at the third one)
Carmaggedon 1 and 2 !!! (9/10)
Warcraft & Starcraft (8/10)
Half-Life : Counter-Strike (9/10) - AMAZING GAMEPLAY
Interstate 76 (9/10) - Terrific 3d engine!!!!

 

duke3d-kill-02.gif (6013 bytes)