Duke3d maps - made around 1997

Back in those days people were making maps like crazy! The build engine was available on the game CD along with some other goodies. It didn't took me long to make maps just for fun. Right after school was map making time :) Later on when Blood 3D came out, I started a big map project based on a near street intersection : boul. Tashereau and boul. Pelletier, but that's another story...

The three following maps will soon be available to download as a trilogie.

Map 1 - Outpost

Map 2 - BigCity

This is the last duke 3d map I've made. Features two exciting parts : the toilets and the "Take a look at your futur" view. Worth a look!

This is a medium size map. Supports multiplayer. A fair single-player challenge.

This is the first map I've made. I started with a basic rectangle and added stuff as I was reading the BUILDHLP document. I made this map for fun, to express myself, to put ideas into shapes and try out something new. I liked the experience very much. There are a lot of secret places, two keys to gather (one optional), mysteries to unsolve. You will find the "center of the earth" and an ultra fast runway (tip: take steroïds) !

If you plan to go throughout this map, you will need to know :

(i) First of all, find the caves
(ii) In the cave, find the shrinker
    (you need to walk through 2 fake walls)
(iii) while shrinked, go to the first rally point.
(iv) Get shrinked a second time with the second shrinker.
(v) You got the key, go find the boss.

Manufacture Date : March 1997 (I was 15)

 

 

Map 3 - AlienSky

tn_DUKE0008.aliensky4.up.jpg (11715 bytes)

I made this map to experiment with transporters. I made several instances where you are automaticly transported to another place without knowing about it. For example when you walk through a door, whats on the other side is dynamicly displayed although it's not really there, and when you walk through it, you are transported to the other part of the map. I've also made a verticle transporter : to go in the alien world, you take your jetpack and fly up along the green pipe. You get transported to another part of the map where I've built the alien part of the map. This feature is important in duke3d because maps can only have one floor at one particular place (there are exceptions). The whole duke3d level building is based on the floor/ceiling concept. Same thing for Blood3d's maps. If you want to make a room above another, you have to make a transporter. This is why you don't see stacked floors levels in duke3d. Quake map are differents! Quake maps on the other hand use the 3d block concept which gives more freedom to the designer but also require more time. Furthermore, attentions to tiny holes in the jonctions is required and they can sometimes be hard to track down.